Let's Talk #11 - Upcoming Features, Dev Challenges and More

Long time, no see! I know It’s been quite a while since my last post but It’s been really tricky to manage time lately, I’ve got quite a lot of stuff in the works for War Islands.

Lately I’ve been working on some heavy changes to the Save System, one of the issues I was having is due to the amount of items increasing the game couldn’t load all items info at once (Due to how It was previously developed) so now the game only load item data on demand. How’s is that related to the Save System you might ask? Well, the game’s savedata was previously saving items based on their hard reference path and so forcing the game to always load all items (even if you’re not using them).

The new update will feature a brand new character panel that now shows all items your character currently has equipped. This is useful since we added weapons to the game and thus planning on possible adding stats bonus for them. (damage, health and other bonuses)

In previous posts I did mention the two new upcoming areas, Honey Cave and Morumotto Forest. For Morumotto the only thing left to do is a few tweaks and voice acting. Honey Cave however still needs some work such as some puzzle design, characters and it’s cinematic event.

Alongside all of that, lots of performance optimizations were done under the hood for the whole game. From things that I mistakenly left calculating without need in the background to overall noticeable visual effect differences.

I’ll return with more frequently posts sharing our development status soon, I can’t wait to get this update out for you all!

Lucas